Gamescom

  In one weeks time we’re off to Cologne, Germany for Gamescom 2015.  We’re there at the invitation of Northern Ireland Screen as part of a delegation representing games companies in Northern Ireland.  We’re using the opportunity to showcase our latest game, Wailing Heights. We have several specific aims and goals for the convention, in particular we would…

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Good interviews and bad days…

Thanks to Dwarro Games for conducting our first Wailing Heights video interview at Q-con! #SPOILER WARNING for some of the story plot twists (I need to stop doing that in interviews) There’s also a new process video on our own Youtube channel. “When Art Goes Wrong” – a short timelapse showing the multiple iterations a building design can go through…

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Q-con!

With slightly twitchy fingers we showcased the Wailing Heights Demo at its first convention this past weekend. Stephen Downey, our co-director and lead artist had attended Q-con before, though from a comic artist and guest POV. The comic audience at Q-con is a small but growing section of the crowd, which focuses heavily on gaming…

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Demo Deadline Day

We’ve been working towards a demo of Wailing Heights, and today is our self-imposed deadline (well, self-imposed in that it needs to be finished today, with final testing tomorrow if we want to show it at Q-con this weekend). There have been some long days (stretching into nights, stretching into early mornings), but yesterday was…

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The Possession Wheel UI Design

With Wailing Heights being a body-hopping musical adventure game, the dreaded task of UI design had to look interesting, display the mechanics clearly, and try to fit with the overall aesthetics of the game. There’s always a lot of team back and forth, and eventual user testing, with user interface, and here are a few sketches we…

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Art Timelapse: Colouring a scene

The third and final part of the Crematery Exterior level design walk-through looks at the challenges faced and rewards gained when coloring a scene. The team behind the scene Stephen Downey and John Mc Farlane are back to talk about how the level was coloured and some obstacles that one can face when creating a…

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Art Preview: Hipster Vampires and The Crematery Exterior

The Crematery, Vampire Coffee Shop. The always-young Vampire hipsters like to drink a lot of coffee, and none make a HaemoLatte like the Crematery. Pictured here is something close to the final art and colour scheme we’ll be using for this particular Wailing Heights’ environment. We posted a process video of the Back & White…

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Glenn Fabry Visits Wailing Heights

Exciting news! Comicbook artist extraordinaire  Glenn Fabry, is providing concept designs for Wailing Heights! Glenn, is famous for his Eisner award winning cover run on DC’ Comic’s Preacher and classic painted runs on 2000AD’s Judge Dredd and Sláinne, He is the first of a host of comic artists to be dragged into Wailing Heights, providing concept…

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Manga Studio Timelapse Art video

Part 1 & 2 in the series of timelapse design, these videos shows how a scene is conceived and digitally inked. This Vampire coffee shop, the Cremetary, is a prime hipster vampire location in the Wailing Heights! The second video also features commentary with scene artist John Mc Farlane and project art director Stephen Downey….

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Art Preview: The Spa

What better way to relax at the end of a monstrous week than to dip your hairy toes in a pool of piranhas, or relax under a moon rock massage.   Follow our Twitter account for and work-in-progress art previews

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