The ZOMBIES are in!

We have four core inhabitants of Wailing Heights: Ghosts, Werewolves, Vampires and Zombies As with all residential towns, the fraction friction can be high, and Wailing Heights is no exception. After all, why would a werewolf trust a ghost when they can’t smell ’em, when you’re as old as a ghost you have little patience…

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The Possession Wheel UI Design

With Wailing Heights being a body-hopping musical adventure game, the dreaded task of UI design had to look interesting, display the mechanics clearly, and try to fit with the overall aesthetics of the game. There’s always a lot of team back and forth, and eventual user testing, with user interface, and here are a few sketches we…

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