Demo Deadline Day

We’ve been working towards a demo of Wailing Heights, and today is our self-imposed deadline (well, self-imposed in that it needs to be finished today, with final testing tomorrow if we want to show it at Q-con this weekend). There have been some long days (stretching into nights, stretching into early mornings), but yesterday was…

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The Possession Wheel UI Design

With Wailing Heights being a body-hopping musical adventure game, the dreaded task of UI design had to look interesting, display the mechanics clearly, and try to fit with the overall aesthetics of the game. There’s always a lot of team back and forth, and eventual user testing, with user interface, and here are a few sketches we…

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