Wailing Heights to make some noise on PS4

We’ve just announced over on the Playstation Blog that Wailing Heights is coming to Playstation 4! We’ll be launching on the console soon, and you can read more about it over on the blog itself. Meanwhile, have a look at the Playstation edit of the Wailing Heights trailer:

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Cy Dethan Tells a Tall Tail

As we’ve previously mentioned, a few of Wailing Heights‘ local residents get their own comic origins within the game, and we’ve reached out to comic writer Cy Dethan to tell one particular tail tale. Cy had this to say:     “Wailing Heights was a real joy to write for, not least because I got to work on the…

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The Aos Sí come to Welcome Heights

We are very happy to announce, that The Aos Sí have added Wailing Heights to their virtual touring schedule!         The Belfast-based band add a touch of ‘rotting green’ to their colourful sound, providing the jazzy, soulful music of Ada Z and the Zom Bs who perform nightly in Wailing Heights’ Soulless Saloon.  James Downey,…

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New Trailer and Greenlight campaign!

We’ve launched our Steam Greenlight campaign! And with the campaign, comes a whole new trailer and screenshots. Give us a watch and go vote YES!   Press Release: Outsider Games launches their Greenlight campaign with a new coffin-rocking trailer for Wailing Heights; A body-hopping, musical adventure game, set in with a horrific hamlet of modern monsters….

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#Adventurecalender Compilation

If you missed our ADVENTure Calender daily updates on Twitter, here’s a collection of December’s daily tweets: #ADVENTureCalender #1 – @ronsalas joins Wailing Heights! https://t.co/iNV6cKH3Vd #indiedev #makecomics pic.twitter.com/E3zOMwRdhl — OutsiderGames (@OutsiderGames) December 1, 2015 #ADVENTureCalender Day 2 – Shaggy pulls out all the stops in @italicpig‘s dialogue excerpt #adventuregames #indiedev pic.twitter.com/8VUXjQ6cwg — OutsiderGames (@OutsiderGames) December…

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The Possession Wheel UI Design

With Wailing Heights being a body-hopping musical adventure game, the dreaded task of UI design had to look interesting, display the mechanics clearly, and try to fit with the overall aesthetics of the game. There’s always a lot of team back and forth, and eventual user testing, with user interface, and here are a few sketches we…

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